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MA C102 Digital Imaging

CATALOG COURSE DESCRIPTION

This course provides beginning through intermediate concepts in digital imaging. Concepts covered include photo retouching and enhancing, original creation of composite images from photographs and artwork, drawing and painting original digital artwork, and the creation of web graphics. Students will incorporate basic design principles in their digital photographs and compositions.

COURSE OBJECTIVES

Upon successful completion of the course, the student will be able to

  1. examine and categorize the significant processes in the production of interactive games.
  2. examine and categorize eLearning systems.
  3. evaluate selected commercial games, addressing social content, historical significance, artistic technique and game based learning.
  4. compare the processes of game art production, programming, production management, creating artificial intelligence, designing physics systems, and multi-user networking environments.
  5. compare the foundations of learning theory, instructional design, learning outcomes assessment, game based learning, and eLearning.
  6. plan and create a game design production plan that describes the game play, learning outcomes, controls, interface and artistic style of an electronic game for eLearning.
  7. select original media and organize a game design document for an eLearning game, including; game play, character and level design, programming, database, artificial intelligence, simulations, networking, testing and distribution.

DETAILED TOPICAL OUTLINE

  1. Raster Images (A)
    1. Resolution
    2. Image size
    3. File size
  2. Selections (C)
    1. Selection tools
    2. Quick masks
    3. Modifying selections
    4. Moving and manipulating selected areas
  3. Layers (F, G)
    1. Layer groups
    2. Layer opacity
    3. Layer blending modes
    4. Layer styles
    5. Locking functions
    6. Layer masks
    7. Vector masks
    8. Clipping layers
    9. Adjustment layers
  4. Painting (D)
    1. Painting tools
    2. Brush settings
    3. Brush blending modes
    4. Aliasing and antialiasing
  5. Photo Retouching (B)
    1. Tonal Adjustments (Levels, Curves)
    2. Color Adjustments (Color Balance, Variations)
    3. Adjusting channels
    4. Targeting values with eyedropper
    5. Retouching tools
    6. Replacing color
  6. Paths and Vector Shapes (C, G)
    1. Pen tool
    2. Shapes tools
    3. Drawing modes
    4. Paths palette
  7. Design and Composition (E)
    1. Design elements: line, shape, value, color, texture
    2. Design principles: unity, emphasis, scale/proportion, balance, rhythm
    3. Gestalt principles
    4. Bertin’s retinal variables
    5. Composing a collage
    6. Creating a surrealistic scene
  8. Web Graphics (I, J)
    1. Icon design
    2. Web page design
    3. Slices
    4. Optimizing images
    5. Rollover effects
    6. Animations
  9. Digital Input and Output (H, K)
    1. Scanning
    2. Digital cameras
    3. Printing and prepress
  10. Copyright Law (L)
    1. Parameters
    2. Registering with the Library of Congress

METHODS OF PRESENTATION

Course instructional methods may include but are not limited to

  1. Lectures
    Example: A lecture explains how to read a histogram and apply tonal adjustments to a photograph without clipping.
  2. Discussion
    Example: Instructor responds to student questions about using the Slice tool to define areas that will be optimized and exported as individual web graphics.
  3. Critique and Feedback
    Example: Feedback is provided when individual assignments are graded and submitted back to the student.

ASSIGNMENTS AND METHODS OF EVALUATION

Assessment of student performance may include but are not limited to

  1. Weekly Tutorials (A-D, F-K)
    Example: Students complete tutorials in textbook, dealing with specific software functions.
  2. Weekly Exercises (A - K)
    Example: Students complete an assignment in which they combine several textures with layer blending modes to create a new texture.
  3. Weekly Discussions (A - K)
    Example: Students select a fine art or digital painting and critique it for the use of line in the image.
  4. Projects (A - K)
    Examples: Students create an original composition implementing design elements and principles and taking full advantage of the software’s capabilities.
  5. Final Exam (A-L)
    Example: Multiple choice exam covering all topics throughout the semester.

REQUIRED TEXTS

Reading assignments are required and may include but are not limited to

  1. Adobe Press. Adobe Photoshop CS Classroom in a Book CS2. Berkley, California: Peachpit Press
  2. David Lauer and Stephen Pentak, Design Basics, Wadsworth, Thompson Learning

 

3.19.2004

 
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Course at a Glance

COURSE NUMBER
MA C102

COURSE TITLE
Digital Imaging

UNITS
3

TOTAL HOURS
54 lecture

TRANSFERABILITY
A/CSU

ADVISORY
CSCI C101 or CSCI C171 or equivalent skills is strongly advised. 

REPEATABILITY
3 times

 

NOTICE
The course outlines contained in this site are representative of the content taught in each course. Individual instructor outlines may vary.

Textbooks listed on this page are subject to change. Please check with the instructor or with the college BookNook for up-to-date information about current textbooks used.

 

 
  Vision, Process, Foundation

The Academy of Digital Animation
Cerro Coso Community College
3000 College Heights Blvd.
Ridgecrest, CA 93555

For more information contact: recruit@cerrocoso.edu
The Academy of Media Arts at Cerro Coso Community College offers Associate of Science Degrees in Web Design and Digital Animation. For more information about the Web Design program, visit http://www.academy-webdesign.com/. Also visit Cerro Coso Community College, located in southern California, featuring a large selection of online classes to meet your educational needs.

Softimage XSI - Maya - After Effects - Game Studio - Flash MX - Premiere - Photoshop - Deep Paint