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MA C102 Digital Imaging
CATALOG COURSE DESCRIPTION
This course provides beginning through intermediate concepts in digital
imaging. Concepts covered include photo retouching and enhancing, original
creation of composite images from photographs and artwork, drawing and
painting original digital artwork, and the creation of web graphics.
Students will incorporate basic design principles in their digital
photographs and compositions.
COURSE OBJECTIVES
Upon successful completion of the course, the student will be able to
- examine and categorize the significant processes in the production of
interactive games.
- examine and categorize eLearning systems.
- evaluate selected commercial games, addressing social content,
historical significance, artistic technique and game based learning.
- compare the processes of game art production, programming, production
management, creating artificial intelligence, designing physics systems,
and multi-user networking environments.
- compare the foundations of learning theory, instructional design,
learning outcomes assessment, game based learning, and eLearning.
- plan and create a game design production plan that describes the game
play, learning outcomes, controls, interface and artistic style of an
electronic game for eLearning.
- select original media and organize a game design document for an
eLearning game, including; game play, character and level design,
programming, database, artificial intelligence, simulations, networking,
testing and distribution.
DETAILED TOPICAL OUTLINE
- Raster Images (A)
- Resolution
- Image size
- File size
- Selections (C)
- Selection tools
- Quick masks
- Modifying selections
- Moving and manipulating selected areas
- Layers (F, G)
- Layer groups
- Layer opacity
- Layer blending modes
- Layer styles
- Locking functions
- Layer masks
- Vector masks
- Clipping layers
- Adjustment layers
- Painting (D)
- Painting tools
- Brush settings
- Brush blending modes
- Aliasing and antialiasing
- Photo Retouching (B)
- Tonal Adjustments (Levels, Curves)
- Color Adjustments (Color Balance, Variations)
- Adjusting channels
- Targeting values with eyedropper
- Retouching tools
- Replacing color
- Paths and Vector Shapes (C, G)
- Pen tool
- Shapes tools
- Drawing modes
- Paths palette
- Design and Composition (E)
- Design elements: line, shape, value, color, texture
- Design principles: unity, emphasis, scale/proportion, balance, rhythm
- Gestalt principles
- Bertin’s retinal variables
- Composing a collage
- Creating a surrealistic scene
- Web Graphics (I, J)
- Icon design
- Web page design
- Slices
- Optimizing images
- Rollover effects
- Animations
- Digital Input and Output (H, K)
- Scanning
- Digital cameras
- Printing and prepress
- Copyright Law (L)
- Parameters
- Registering with the Library of Congress
METHODS OF PRESENTATION
Course instructional methods may include but are not limited to
- Lectures
Example: A lecture explains how to read a histogram and apply tonal
adjustments to a photograph without clipping.
- Discussion
Example: Instructor responds to student questions about using the
Slice tool to define areas that will be optimized and exported as
individual web graphics.
- Critique and Feedback
Example: Feedback is provided when individual assignments are graded
and submitted back to the student.
ASSIGNMENTS AND METHODS OF EVALUATION
Assessment of student performance may include but are not limited to
- Weekly Tutorials (A-D, F-K)
Example: Students complete tutorials in textbook, dealing with specific
software functions.
- Weekly Exercises (A - K)
Example: Students complete an assignment in which they combine several
textures with layer blending modes to create a new texture.
- Weekly Discussions (A - K)
Example: Students select a fine art or digital painting and critique it
for the use of line in the image.
- Projects (A - K)
Examples: Students create an original composition implementing design
elements and principles and taking full advantage of the software’s
capabilities.
- Final Exam (A-L)
Example: Multiple choice exam covering all topics throughout the semester.
REQUIRED TEXTS
Reading assignments are required and may include but are not limited to
- Adobe Press. Adobe Photoshop CS Classroom in a Book CS2.
Berkley, California: Peachpit Press
- David Lauer and Stephen Pentak, Design Basics,
Wadsworth, Thompson Learning
3.19.2004
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Course at a
Glance |
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COURSE
NUMBER
MA C102
COURSE TITLE
Digital Imaging
UNITS
3 TOTAL HOURS
54 lecture
TRANSFERABILITY
A/CSU
ADVISORY
CSCI C101 or CSCI C171 or equivalent skills is strongly advised.
REPEATABILITY
3 times |
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NOTICE
The course outlines contained in this site are representative of the content
taught in each course. Individual instructor outlines may vary.
Textbooks listed on this page are subject to change.
Please check with the instructor or with the college
BookNook for up-to-date
information about current textbooks used. |
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