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Home > Courses
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MA C131 Game Interface Design
CATALOG COURSE DESCRIPTION
This course investigates user interface design for electronic game
design and production. Topics include the use of DirectX and Direct3D in
game engine and user interface I/O; user input devices; projections of
game interface techniques; front-end visual game design tools, stock game
engines; basic game programming concepts; and the balance of game
performance and player immersion.
COURSE OBJECTIVES
Upon completing this course, the student will be able to:
- Compare and categorize user/game interface techniques and their
effectiveness
with different audiences and game genres.
- Appraise future projections and timelines of game user interface
techniques and
their implications in near-term game user interface design.
- Construct a basic game interface structure using Direct3D and DirectX
with C++.
- Examine basic game interface techniques and character controls using a
front-end
visual game development tool.
- Evaluate the use of game engines vs. DirectX vs. front-end visual game
design
tools in the design of game user interfaces.
- Assess the role of the game user interface and other techniques in the
telling of the
story.
DETAILED TOPICAL OUTLINE
- Introduction to Game Interface Design
- History
- Current Trends and Future Projections
- User Interface Devices and Controls
- Human Interface Guidelines
- Telling a Game Story
- The User
- The Audience
- Game Performance
- Player Immersion
- Game Programming Concepts
- Levels of Abstraction
- API’s
- Component ID
- Object Orientation
- Interface Efficiency
- Game Interface I/O
- DirectX
- Direct3D
- Game Engines
- Front-end Visual Design Tools
READINGS
Tricks of the Windows Game Programming Gurus by Andre
Lamothe, MacMillian Publishing Company.
ASSIGNMENTS
- Reading Assignments: The textbook reading assignments will be
discussed in class in order to assist the student in developing a
sequential theoretical understanding of the techniques and processes
required to accomplish the computer based laboratory assignments.
- Typical Writing Assignments: Write a critique of a commercial
game user interface.
- Typical Outside Assignments: Research current trends in the
industry, or visit a production studio and observe the processes of game
user interface design.
TYPICAL EVALUATION AND GRADING SCALE
Students will be evaluated based on critiques, game design projects,
written quizzes, and a written exam. In order to achieve a grade of "C" in
this course, the student must complete all assigned design projects.
Typical evaluation criteria may include:
Game Critiques 10% Game Projects 50% Quizzes 30% Final Exam. 10%
Total 100 %
A typical grading scale is:
90-100% A 80-89% B 70-79% C 60-69% D 0-59% F
10.25.2000
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Course at a
Glance |
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COURSE
NUMBER
MA C131
COURSE TITLE
Game Interface Design
UNITS
3
TOTAL HOURS
90 total
36 lecture/54 lab
TRANSFERABILITY
A/CSU
ADVISORY
MA C130
REPEATABILITY
none
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NOTICE
The course outlines contained in this site are representative of the content
taught in each course. Individual instructor outlines may vary.
Textbooks listed on this page are subject to change.
Please check with the instructor or with the college
BookNook for up-to-date
information about current textbooks used. |
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