MA C138 Game Production and Workflow
CATALOG COURSE DESCRIPTION
This is a course in game design project planning and production through
hands-on experience. Students will work in teams to design and complete
a game project, providing each student with portfolio preparation.
STUDENT LEARNING OUTCOMES
Upon successful completion of the course, the student will be able to
- Construct a game design project concept.
- Formulate a game design research plan to determine the audience and
the user’s needs.
- Organize the market research and technical research for a game
design project.
- Convene and assess a kick-off meeting.
- Create a game design project concept abstract, information design,
and interface design for a game.
- Create, review and evaluate a game design project prototype.
- Prepare a marketing and distribution plan for a game design project.
- Prepare a game design project budget.
- Evaluate and compare peer performance.
DETAILED TOPICAL OUTLINE
- Concept and Planning (A-D)
- Management
- Concept
- Audience
- Content
- Market Research
- Technical Research
- Design and Prototype (A-E)
- Kickoff Meeting
- Design Goals
- Information Design
- Art Direction
- Storyboard
- Navigational Map
- Prototype
- Tools and Engines
- Elements
- Programming
- User Testing
- Specifications and Standards
- Review and Evaluation
- Production and Testing (F-I)
- Production Schedule
- Organizing Resources
- Geometry Production
- Behavior Production
- Art Production
- Audio Production
- Programming Production
- Documentation
- Packaging
- Testing
- Mastering, Distribution and Follow-up (F, G)
- Physical Media Preparation
- Choosing Vendors
- Distribution Options
- Marketing
- Sales
LAB CONTENT DESCRIPTION
Students complete guided tutorials and work on assignments during lab.
METHODS OF PRESENTATION
Course instructional methods may include but are not limited to
- Written lectures
- Textbook tutorials
- Asynchronous discussion
- Synchronous and asynchronous video demonstration
ASSIGNMENTS AND METHODS OF EVALUATION
Assessment of student performance may include but is not limited to
- Weekly creative exercises (A-I)
Example: Students work in a team to design a usable game interface.
- Creative projects (A-I)
Example: Students work in a team to produce a game interface.
- Final project (A-I)
Example: Students synthesize skills developed over the course of the
semester to produce and evaluate a game.
OUT OF CLASS ASSIGNMENTS
- Weekly creative exercises
- Creative projects
REQUIRED TEXTS
Reading assignments are required and may include but are not limited to
- Rollings, A. & Ernest, A. E. (2003). Andrew Rollings and
Ernest Adams on Game Design.
New York, NY: New Riders.
5.25.2006
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