MA C158 Media Production Art
CATALOG COURSE DESCRIPTION
This course examines the principles of character and environment
design, with an emphasis on using digital tools to produce concept art
and preproduction materials for animation, games, and multimedia. The
student will explore the processes of character development and design,
environment design and layout, and storyboarding.
STUDENT LEARNING OUTCOMES
Upon successful completion of the course, the student will be able to
- Examine and categorize the significant events in the development of
the preproduction and visualization studio units.
- Compare the foundations of life drawing, composition, background,
set and character design as they relate to the pre-production processes
in animation, gaming, and multimedia.
- Demonstrate understanding of the basic concepts of color theory.
- Visualize, sketch, detail and paint character concept art using a
digital painting program.
- Visualize, sketch, detail and paint environment concept art using a
digital painting program.
- Visualize and implement a storyboard that visually depicts the plot
and planned art style of a media project.
DETAILED TOPICAL OUTLINE
- Using Digital Tools in the Application of Traditional Artistic
Principles (A, B, C)
- Digital Drawing and Painting Overview
- Drawing and Painting Software
- Drawing Tablets
- Image Resolution
- File Formats
- Basic Principles and Skills Improvement
- Value
- Color Theory
- Lighting
- Perspective
- Textures
- Introduction to Character Design (A, B, C, D)
- What is Character Design?
- Issues and Limitations
- Developing a Working Method
- Generating Ideas and Concepts
- Developing a Character History
- Designing the Physical Attributes of a Character
- Scanning Line Art
- Painting Eyes
- Painting Skin Tones
- Painting Hair
- Painting Fabric
- Portraiture
- Full Body Concepts
- Non-Human Characters
- Backgrounds
- Introduction to Environment Layout (A, B, C, E)
- Research
- Thumbnails
- Staging and Composition
- Camera Placement
- Perspective
- Lighting
- Scale
- Foreshortening
- Setting
- Mood
- 1-2-3 Rule
- Value and Color
- Technical Aspects
- Storyboarding (A, B, F)
- Concept
- Meeting the Needs of the Project
- Setting
- Camera Placement
- Staging and Silhouette
- Continuity
- Three Step Method: Thumbnails, Rough Pass and Final Render
- Scene Level Storyboards
- Drawing Techniques
LAB CONTENT DESCRIPTION
Students complete guided tutorials and work on assignments during lab.
METHODS OF PRESENTATION
Course instructional methods may include but are not limited to
A. Lectures
B. Demonstrations
C. Textbook tutorials
D. Synchronous and asynchronous discussion
E. Asynchronous video demonstration
ASSIGNMENTS AND METHODS OF EVALUATION
Assessment of student performance may include but is not limited to
- Weekly creative exercises (A-F)
Example: Students examine multiple approaches to character development
and design by using symbolism, exaggeration, caricature and metaphor in
a series of concept sketches.
- Creative projects (A-F)
Example: Students create a full body digital painting of a character
which depicts a particular art style and illustrates the character’s
personality and circumstance.
- Written assignments (A-F)
Example: Students compose a written plan for generating pre-production
materials for a multimedia project, detailing the visual medium,
artistic style, design of characters and environment and color palette.
OUT OF CLASS ASSIGNMENTS
- Weekly creative exercises
- Creative projects
- Written assignments
REQUIRED TEXTS
Reading assignments are required and may include but are not limited to
- Seegmiller, D. (2004). Digital Character Design and Painting:
The Photoshop CS Edition, Hingham: Charles River Media.
- Zhu, F. (2004). The Techniques of Feng Zhu, Volume 3: The
Fundamentals of Shot Design for Environments, Culver City:
Design Studio Press.
12.13.2005
|