MA C164 Simulations & Dynamics
CATALOG COURSE DESCRIPTION
This course examines the advanced techniques used to produce animated
special effects using simulations and dynamics. Course topics include the
simulation of natural phenomena such as rain, snow and fire using particle
systems, and the dynamics of rigid and soft bodies.
STUDENT LEARNING OUTCOMES
Upon successful completion of the course, the student will be able to
- Create simulations of a variety of natural phenomena using particle
systems, including rain, smoke, fire, sparks, explosions and fluids.
- Reproduce the influence of natural forces and collisions to enhance
particle system animations.
- Use software dynamics engines to animate rigid bodies and soft
bodies, accurately demonstrating the laws of physics, and the influence
of natural forces.
- Synthesize and employ advanced simulations, dynamics and compositing
techniques to produce an individually designed, high quality special
effects project.
DETAILED TOPICAL OUTLINE
- Introduction to Simulation (A-D)
- What can you simulate?
- Simulation Software
- Simulation vs. Traditional Modeling and Keyframed Animation
- Applications
- Technical Issues
- Particle Systems (A, B, D)
- Particles Overview
- Particle Emitters
- Emission Properties
- Particle Type Properties
- Interactions Between Particles
- Collisions
- Natural Forces
- Goals and Events
- Mappable Parameters
- Fluids
- Explosions
- Instancing
- Sprites
- Particle Expressions
- Shading
- Rendering
- Rigid Bodies (C, D)
- Rigid Body Overview
- Creating a Rigid Body Object
- Active/Passive Designations
- Mass and Density
- Inertial Properties
- Elasticity, Friction and Damping
- Initial States
- Collisions
- Natural Forces
- Constraints
- Combining Keyframed Animation with Rigid Body Dynamics
- Soft Bodies (C, D)
- Soft Body Overview
- Creating a Soft Body Object
- Soft Body Properties
- Mass and Density
- Inertial Properties
- Friction
- Plasticity
- Deformation Behavior
- Collisions
- Natural Forces
- Combining Keyframed Animation with Soft Body Dynamics
LAB CONTENT DESCRIPTION
Students complete guided tutorials and work on assignments during lab.
METHODS OF PRESENTATION
Course instructional methods may include but are not limited to
- Written lectures
- Textbook tutorials
- Asynchronous discussion
- Synchronous and asynchronous video demonstration
ASSIGNMENTS AND METHODS OF EVALUATION
Assessment of student performance may include but is not limited to
- Weekly creative exercises (A-C)
Example: Students alter particle cloud material properties to simulate
sparks being ejected from a campfire.
- Creative projects (A-C)
Example: Students create a particle simulation of falling rain, by
manipulating particle type properties, defining collisions and creating
particle events.
- Final project (A-D)
Example: Students synthesize skills developed over the course of the
semester to produce a simulation that combines advanced particle
systems, rigid and soft body dynamics, and traditional keyframed
animation.
OUT OF CLASS ASSIGNMENTS
- Weekly creative exercises
- Creative projects
REQUIRED TEXTS
Reading assignments are required and may include but are not limited to
- Digital-Tutors (2005). Fundamentals of Maya Dynamics:
Particles/Fields. Oklahoma City: PL Studios, OR Digital-Tutors
(2005). Fundamentals: Particles and Forces in XSI. Oklahoma City: PL
Studios.
- Digital-Tutors (2005). Fundamentals of Maya Dynamics: Soft /
Rigid Bodies. Oklahoma City: PL Studios, OR Digital-Tutors
(2005). Fundamentals of Soft and Rigid Bodies in XSI. Oklahoma City: PL
Studios.
12.13.2005
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