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MA C230 Game Prototyping

CATALOG COURSE DESCRIPTION

This course is intended for students that are interested in prototyping games for virtual reality, simulations, education and marketing. Topics include the game industry, game play, game based learning, game concept development, and game prototyping. Students will explore game prototyping through the hands-on projects using rapid prototyping software. The course outcomes include the development of an original game prototype that can be distributed in a web browser.

COURSE OBJECTIVES

Upon successful completion of the course, the student will be able to

  1. examine and categorize the significant events in the development of the interactive game industry.
  2. examine and categorize serious game genre.
  3. evaluate selected commercial games, addressing; social content, historical significance, artistic technique and game based learning.
  4. compare the processes of game art production, programming, production management, creating artificial intelligence, designing physics systems, and multi-user networking environments.
  5. compare the foundations of learning theory, instructional design, learning outcomes assessment, and game based learning.
  6. plan and create an electronic game prototype based upon game play, learning outcomes, controls, interface, and genre.
  7. select original media and organize a game design pitch package for a serious game, including concept art sketches, level maps, high concept and learning outcome assessment plan.

DETAILED TOPICAL OUTLINE

  1. A. Introduction to Gaming (A, C, D)
    1. 1. Game Fundamentals
    2. 2. History of Electronic Gaming
    3. 3. Interactive Game Genre
    4. 5. Game Literacy
    5. 6. Game Mods
    6. 7. Online Gaming
    7. 8. Emerging Game Technologies
  2. B. Game Design (A, C, D)
    1. 1. Production Process
    2. 2. Game Concepts
    3. 3. Game Settings and Worlds
    4. 4. Story
    5. 5. Character Development
    6. 6. Interface Design
    7. 7. User Experience
  3. C. Game Genre (A, C, D)
    1. 1. Action Games
    2. 2. Strategy Games
    3. 3. Role-Playing Games
    4. 4. Sports Games
    5. 5. Vehicle Simulations
    6. 6. Management Simulations
    7. 7. Virtual Reality Game Simulations
    8. 8. Design Visualization Simulations
    9. 9. Adventure Games
    10. 10. Puzzle Games
    11. 11. Educational Games
    12. 12. Advergames
    13. 13. Casual Games
    14. 14. Massively Multiplayer Online Games
  4. D. eLearning (B, E)
    1. 1. eLearning Systems
    2. 2. Media Based eLearning
    3. 3. Web Based eLearning
    4. 4. Measuring eLearning Outcomes
    5. 5. eLearning Instructional Media Production
    6. 6. Constructivist Content Creation Models
    7. 7. Problem-Based eLearning
  5. E. Serious Game Based Learning (E, F)
    1. 1. Cybersociology
    2. 2. Semiotic Domains
    3. 3. Learner-Centered Environments
    4. 4. Amplified Output
    5. 5. Nonlinear and Parallel Processing
    6. 6. Multi-Modal Interactivity
    7. 7. Systems Simulations
    8. 8. Immersive Learning
    9. 9. Learning Domains and Game Genre
    10. 10. Persistent Models
  6. F. Serious Game Design (E, F, G)
    1. 1. Learning Goals
    2. 2. Gameplay
    3. 3. Design Concept
    4. 4. Content
    5. 5. Elements
    6. 6. Learning Outcome Assessment
  7. G. Game Prototyping (F, G)
    1. 1. Prototyping Tools
    2. 2. Scenes and Levels
    3. 3. Character Assets
    4. 4. Environment Assets
    5. 5. Interface
    6. 4. Scripting and Interactivity
    7. 5. Managing Data
    8. 4. Lighting
    9. 6. Camera
    10. 7. Rendering
    11. 6. Distribution

METHODS OF PRESENTATION

Course instructional methods may include but are not limited to

  1. Lectures
    Example: A lecture explains how to design a game interface to best suit a targeted user.
  2. Discussion
    Example: Students use a constructivist collaborative discussion approach to develop a team design concept.
  3. Gaming
    Example: Students evaluate serious games through in-game experiential activities.
  4. Case Study
    Example: Students research and present a post mortem report on the production of a commercial game.
  5. Critique
    Example: Students evaluate commercial game titles.
  6. Design Problem
    Example: Students solve a project-based design problem by creating an original game prototype.

ASSIGNMENTS AND METHODS OF EVALUATION

Assessment of student performance may include but are not limited to

  1. Discussion Assignments (A - G )
    Example:
    Students use constructivist collaboration to develop a team design concept and perform self-assessments using a rubric.
  2. Research and Writing Assignments (A - E )
    Example
    Students will evaluate and critique commercial game productions. (A – I)
  3. Projects (A - F )
    Example:
    Students work collaboratively in teams to solve Game Prototyping Project Problems.
  4. Case Study (A, C, D)
    Example:
    Students research and present a post mortem case study of a commercial game.
  5. Design Project (A – G)
    Example:
    Students plan and produce a Serious Game Prototype.

REQUIRED TEXTS

Reading assignments are required and may include but are not limited to

  1. Kiggens, J. R. (2005). Get Serious with Virtools Dev. Weldon, CA: Media eBook.
  2. Rollings, A. and Adams, E. (2003). Andrew Rollings and Ernest Adams on Game Design. New York: New Riders.


5.19.2005

 
 Courses

  Courses Index

Course at a Glance

COURSE NUMBER
MA C230

COURSE TITLE
Game Prototyping

Formerly Called
Game Design for eLearning

UNITS
3

TOTAL HOURS
90 total
36 lecture/54 lecture

TRANSFERABILITY
A/CSU

ADVISORY
Level 1 Reading, Level 2 Writing; CSCI C101, CSCI C171 or equivalent

REPEATABILITY
3 times

 

NOTICE
The course outlines contained in this site are representative of the content taught in each course. Individual instructor outlines may vary.

Textbooks listed on this page are subject to change. Please check with the instructor or with the college BookNook for up-to-date information about current textbooks used.

 

 
  Vision, Process, Foundation

The Academy of Digital Animation
Cerro Coso Community College
3000 College Heights Blvd.
Ridgecrest, CA 93555

For more information contact: recruit@cerrocoso.edu
The Academy of Media Arts at Cerro Coso Community College offers Associate of Science Degrees in Web Design and Digital Animation. For more information about the Web Design program, visit http://www.academy-webdesign.com/. Also visit Cerro Coso Community College, located in southern California, featuring a large selection of online classes to meet your educational needs.

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