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Digital Character Animation with 3DS Max

DMA C123

CATALOG COURSE DESCRIPTION

This course is a study in digital character animation which explores character design, character modeling, skeletal deformation techniques and character animation.

LEARNING OUTCOMES & ASSESSMENTS

Upon successful completion of the course, the student will be able to

  1. Visualize, sketch, construct and sculpt a 3D character model using:  polygonal mesh, curved surface, and NURB surface techniques. This will be assessed with a project, scored with a rubric.

  2. Visualize, sketch, and construct a character skeleton for a particular character model. This will be assessed with a project, scored with a rubric.

  3. Visualize and implement deformation of a character model object using lattices, curves and surfaces, clusters of points, and envelopes. This will be assessed with a project, scored with a rubric.

  4. Visualize and specify the animation of the articulated chain of a skeleton using conventional key framing, forward kinematics and inverse kinematics. This will be assessed with a project, scored with a rubric.

  5. Perform basic facial animation, including synchronizing animation with dialogue. This will be assessed with a project, scored with a rubric.

Download Complete Outline

2008-2009 Catalog

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Last updated May 21, 2008