This course is a study in digital character animation which explores
character design, character modeling, skeletal deformation techniques
and character animation.
LEARNING OUTCOMES & ASSESSMENTS
Upon successful completion of the course, the student will be able to
Visualize, sketch, construct and sculpt a 3D character
model using: polygonal mesh, curved surface, and NURB surface
techniques. This will be assessed with a project, scored with a rubric.
Visualize, sketch, and construct a character skeleton
for a particular character model. This will be assessed with a project,
scored with a rubric.
Visualize and implement deformation of a character
model object using lattices, curves and surfaces, clusters of points,
and envelopes. This will be assessed with a project, scored with a
rubric.
Visualize and specify the animation of the articulated
chain of a skeleton using conventional key framing, forward kinematics
and inverse kinematics. This will be assessed with a project, scored
with a rubric.
Perform basic facial animation, including
synchronizing animation with dialogue. This will be assessed with a
project, scored with a rubric.