Cerro Coso Home page

[Home Page][Campus Map][Contact Us][Directory][Search][Site Map]

Eastern Sierra Mountain Range
[CC Online] [Eastern Sierra Center] [Indian Wells Valley] [Kern River Valley] [South Kern]  
Jump tp content
       
Academic Programs: List of Programs and links to program web sites
Admissions: Procedures, Eligibility, Residency, Registration, Student Records, Tutition and more
Campus Life: Clubs, ASCC, Student Activities, Newsletters, and more
Campus Services: Bookstore, LRC, Housing, Transportation, Food Services, Business Office, Facilties, PIO
College Catalog: General College information, Degrees, Course descriptions, Graduation Requirements
Community Services: Community Resources, Community Education classes, Contract Education, Events, and more
Coyote Connection: Enroll, Register, Update, and Add/Drop classes online as well as find out other student information
Human Resources: Jobs, HR Information, Intranet
Library/Learning Resource Center: Online databases, Hours, Electronic Resources, Instructional Media Center, Policies, and more
Online Classes: Schedule of online classes, Class log in, Faculty Training, Online Degrees, more
Schedule of Classes: Links to Campus Schedules
Student Services: Admissions, Career Center, Counseling, Financial Aid, Learning Assistance, Special Services, Transfer Center, Tutoring, Veterans Services, more...  

Serious Game Prototyping

DMA C143

CATALOG COURSE DESCRIPTION

This course is intended for students who are interested in prototyping games for virtual reality, simulations, education and marketing.  Topics include the game industry, game play, game based learning, game concept development, and game prototyping.  Students will explore game prototyping through the hands-on projects using rapid prototyping software.  The course outcomes include the development of an original game prototype that can be distributed in a web browser.

LEARNING OUTCOMES & ASSESSMENTS

Upon successful completion of the course, the student will be able to

  1. Examine selected commercial game designs, addressing; social content, historical significance and artistic technique, genre, and game based learning. This will be assessed with a written critique, scored with a rubric.

  2. Compare the processes of game art production, programming, production management, creating artificial intelligence, designing physics systems, and multi-user networking environments. This will be assessed with a written critique, scored with a rubric.

  3. Compare the foundations of learning theory, instructional design, learning outcomes assessment, and game based learning. This will be assessed with a written critique, scored with a rubric.

  4. Plan and create an electronic game prototype based upon game play, learning outcomes, controls, interface, and genre. This will be assessed with a project, scored with a rubric.

  5. Select original media and organize a game design pitch package for a serious game, including concept art sketches, level maps, high concept and learning outcome assessment plan. This will be assessed with a project, scored with a rubric.

Download Complete Outline

2008-2009 Catalog

Top

   


Media Arts Links

:: Contact Us
:: Courses & Schedule
:: Faculty
:: Web Design
:: Work Based Learning

Brochure Website
:: Web Design site

Check out the brochure website for latest program news and updates.

Related Items

:: Workforce Education

 

Last updated May 20, 2008