This course is intended for students who are interested in prototyping
games for virtual reality, simulations, education and marketing.
Topics include the game industry, game play, game based learning, game
concept development, and game prototyping. Students will explore
game prototyping through the hands-on projects using rapid prototyping
software. The course outcomes include the development of an
original game prototype that can be distributed in a web browser.
LEARNING OUTCOMES & ASSESSMENTS
Upon successful completion of the course, the student will be able to
Examine selected commercial game designs, addressing;
social content, historical significance and artistic technique, genre,
and game based learning. This will be assessed with a written critique,
scored with a rubric.
Compare the processes of game art production,
programming, production management, creating artificial intelligence,
designing physics systems, and multi-user networking environments. This
will be assessed with a written critique, scored with a rubric.
Compare the foundations of learning theory,
instructional design, learning outcomes assessment, and game based
learning. This will be assessed with a written critique, scored with a
rubric.
Plan and create an electronic game prototype based
upon game play, learning outcomes, controls, interface, and genre. This
will be assessed with a project, scored with a rubric.
Select original media and organize a game design pitch
package for a serious game, including concept art sketches, level maps,
high concept and learning outcome assessment plan. This will be assessed
with a project, scored with a rubric.