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Media Production Art

MA C158

CATALOG COURSE DESCRIPTION

This course examines the principles of character and environment design, with an emphasis on using digital tools to produce concept art and preproduction materials for animation, games, and multimedia. The student will explore the processes of character development and design, environment design and layout, and storyboarding.

STUDENT LEARNING OUTCOMES

Upon successful completion of the course, the student will be able to

  1. Examine and categorize the significant events in the development of the preproduction and visualization studio units.
  2. Compare the foundations of life drawing, composition, background, set and character design as they relate to the pre-production processes in animation, gaming, and multimedia.
  3. Demonstrate understanding of the basic concepts of color theory.
  4. Visualize, sketch, detail and paint character concept art using a digital painting program.
  5. Visualize, sketch, detail and paint environment concept art using a digital painting program.
  6. Visualize and implement a storyboard that visually depicts the plot and planned art style of a media project.

DETAILED TOPICAL OUTLINE

  1. Using Digital Tools in the Application of Traditional Artistic Principles (A, B, C)
    1. Digital Drawing and Painting Overview
    2. Drawing and Painting Software
    3. Drawing Tablets
    4. Image Resolution
    5. File Formats
    6. Basic Principles and Skills Improvement
    7. Value
    8. Color Theory
    9. Lighting
    10. Perspective
    11. Textures
  2. Introduction to Character Design (A, B, C, D)
    1. What is Character Design?
    2. Issues and Limitations
    3. Developing a Working Method
    4. Generating Ideas and Concepts
    5. Developing a Character History
    6. Designing the Physical Attributes of a Character
    7. Scanning Line Art
    8. Painting Eyes
    9. Painting Skin Tones
    10. Painting Hair
    11. Painting Fabric
    12. Portraiture
    13. Full Body Concepts
    14. Non-Human Characters
    15. Backgrounds
  3. Introduction to Environment Layout (A, B, C, E)
    1. Research
    2. Thumbnails
    3. Staging and Composition
    4. Camera Placement
    5. Perspective
    6. Lighting
    7. Scale
    8. Foreshortening
    9. Setting
    10. Mood
    11. 1-2-3 Rule
    12. Value and Color
    13. Technical Aspects
  4. Storyboarding (A, B, F)
    1. Concept
    2. Meeting the Needs of the Project
    3. Setting
    4. Camera Placement
    5. Staging and Silhouette
    6. Continuity
    7. Three Step Method: Thumbnails, Rough Pass and Final Render
    8. Scene Level Storyboards
    9. Drawing Techniques

LAB CONTENT DESCRIPTION

Students complete guided tutorials and work on assignments during lab.
 

METHODS OF PRESENTATION

Course instructional methods may include but are not limited to

A. Lectures
B. Demonstrations
C. Textbook tutorials
D. Synchronous and asynchronous discussion
E. Asynchronous video demonstration
 

ASSIGNMENTS AND METHODS OF EVALUATION

Assessment of student performance may include but is not limited to

  1. Weekly creative exercises (A-F)
    Example: Students examine multiple approaches to character development and design by using symbolism, exaggeration, caricature and metaphor in a series of concept sketches.
     
  2. Creative projects (A-F)
    Example: Students create a full body digital painting of a character which depicts a particular art style and illustrates the character’s personality and circumstance.
     
  3. Written assignments (A-F)
    Example: Students compose a written plan for generating pre-production materials for a multimedia project, detailing the visual medium, artistic style, design of characters and environment and color palette.
     

OUT OF CLASS ASSIGNMENTS

  1. Weekly creative exercises
  2. Creative projects
  3. Written assignments

REQUIRED TEXTS

Reading assignments are required and may include but are not limited to

  1. Seegmiller, D. (2004). Digital Character Design and Painting: The Photoshop CS Edition, Hingham: Charles River Media.
  2. Zhu, F. (2004). The Techniques of Feng Zhu, Volume 3: The Fundamentals of Shot Design for Environments, Culver City: Design Studio Press.



 

 

12.13.2005

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Media Arts Links

:: Contact Us
:: Courses & Schedule
:: Digital Animation
:: Faculty
:: Web Design
:: Work Based Learning
   Center

Brochure Websites

:: Digital Gaming Academy
:: Web Design site

Check out the brochure websites for latest program news and updates.

Related Items

:: Workforce Education

 

COURSE AT A GLANCE

COURSE NUMBER
MA C158

COURSE TITLE
Media Production Art

UNITS
3

TOTAL HOURS
90 total
36 lecture/54 lab

TRANSFERABILITY
A/CSU

REQUISITES
Level I Reading, Level II Writing, MA C102

REPEATABILITY
3 times

 

NOTICE
The course outlines contained in this site are representative of the content taught in each course. Individual instructor outlines may vary.

Textbooks listed on this page are subject to change. Please check with the instructor or with the college BookNook for up-to-date information about current textbooks used.

 

Last updated June 05, 2006