This course examines the principles of character and environment
design, with an emphasis on using digital tools to produce concept art
and preproduction materials for animation, games, and multimedia. The
student will explore the processes of character development and design,
environment design and layout, and storyboarding.
STUDENT LEARNING OUTCOMES
Upon successful completion of the course, the student will be able to
Examine and categorize the significant events in the development of
the preproduction and visualization studio units.
Compare the foundations of life drawing, composition, background,
set and character design as they relate to the pre-production processes
in animation, gaming, and multimedia.
Demonstrate understanding of the basic concepts of color theory.
Visualize, sketch, detail and paint character concept art using a
digital painting program.
Visualize, sketch, detail and paint environment concept art using a
digital painting program.
Visualize and implement a storyboard that visually depicts the plot
and planned art style of a media project.
DETAILED TOPICAL OUTLINE
Using Digital Tools in the Application of Traditional Artistic
Principles (A, B, C)
Digital Drawing and Painting Overview
Drawing and Painting Software
Drawing Tablets
Image Resolution
File Formats
Basic Principles and Skills Improvement
Value
Color Theory
Lighting
Perspective
Textures
Introduction to Character Design (A, B, C, D)
What is Character Design?
Issues and Limitations
Developing a Working Method
Generating Ideas and Concepts
Developing a Character History
Designing the Physical Attributes of a Character
Scanning Line Art
Painting Eyes
Painting Skin Tones
Painting Hair
Painting Fabric
Portraiture
Full Body Concepts
Non-Human Characters
Backgrounds
Introduction to Environment Layout (A, B, C, E)
Research
Thumbnails
Staging and Composition
Camera Placement
Perspective
Lighting
Scale
Foreshortening
Setting
Mood
1-2-3 Rule
Value and Color
Technical Aspects
Storyboarding (A, B, F)
Concept
Meeting the Needs of the Project
Setting
Camera Placement
Staging and Silhouette
Continuity
Three Step Method: Thumbnails, Rough Pass and Final Render
Scene Level Storyboards
Drawing Techniques
LAB CONTENT DESCRIPTION
Students complete guided tutorials and work on assignments during lab.
METHODS OF PRESENTATION
Course instructional methods may include but are not limited to
A. Lectures
B. Demonstrations
C. Textbook tutorials
D. Synchronous and asynchronous discussion
E. Asynchronous video demonstration
ASSIGNMENTS AND METHODS OF EVALUATION
Assessment of student performance may include but is not limited to
Weekly creative exercises (A-F)
Example: Students examine multiple approaches to character development
and design by using symbolism, exaggeration, caricature and metaphor in
a series of concept sketches.
Creative projects (A-F)
Example: Students create a full body digital painting of a character
which depicts a particular art style and illustrates the character’s
personality and circumstance.
Written assignments (A-F)
Example: Students compose a written plan for generating pre-production
materials for a multimedia project, detailing the visual medium,
artistic style, design of characters and environment and color palette.
OUT OF CLASS ASSIGNMENTS
Weekly creative exercises
Creative projects
Written assignments
REQUIRED TEXTS
Reading assignments are required and may include but are not limited to
Seegmiller, D. (2004). Digital Character Design and Painting:
The Photoshop CS Edition, Hingham: Charles River Media.
Zhu, F. (2004). The Techniques of Feng Zhu, Volume 3: The
Fundamentals of Shot Design for Environments, Culver City:
Design Studio Press.
REQUISITES Level I Reading, Level II Writing, MA C102
REPEATABILITY 3 times
NOTICE
The course outlines contained in this site are representative of the content
taught in each course. Individual instructor outlines may vary.
Textbooks listed on this page are subject to change.
Please check with the instructor or with the college
BookNook for up-to-date
information about current textbooks used.