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About The Workshop
The
Academy
of Media Arts recently featured a Cartooning Workshop in
collaboration with the Kern County Library. Local Ridgecrest youth
participated in the two hour workshop taught by Thane Ratliff, a graduate of
the Digital Animation Academy and employee of Cerro Coso College. The
Workshop featured instruction covering topics such as character types, construction,
and development, gesture drawing, abstraction, proportion and perspective.
The purpose of the workshop was to help young artists learn the basics of
cartooning and be introduced to the skills needed to become professional
cartoonists. It is the hope of the Academy to offer more extensive workshops
in the near future.
Materials
Participants were exposed to materials that will help them be better
cartoonists. Basic drawing supplies, pencil and paper are all that are
needed to get started in cartooning. Students are shown reference material
in the form of books that are very helpful in understanding the basics of
character development and drawing skills. The books referenced in the
workshop were:
How to Draw Comics the Marvel Way, by Stan Lee, John Busema
ISBN: 0-671-53077-1
Cartoon Animation, by Preston Blair
ISBN: 1-56010-084-2
How to Draw Animals, by Jack Hamm
ISBN: 0-399-50802-3
Concepts Covered
Drawing Figures and Figures in Action
Participants are introduced to the concept of figure drawing by
starting with a simple 'stick' figure. They are then taught how to
add simple body structure to the stick figure to start developing
the basic human proportions.
From here the participants are introduced to the concept of
gesture drawing. With gesture drawing the most important element to
capture is the line of action, the motion that the character is
doing.
They are then shown how, by using overlays, they can then develop
a more detailed drawing on top of the gesture drawing.
Participants
are also introduced to the concept of how to add musculature to
rough drawings to begin to form the body and the appropriate
proportions.
Faces
Participants are taught how to construct a basic human face using
anatomical guides. They are taught how to use elements of an object
as a measurement tool, such as an eye, to ensure proper placement
and proportion of the whole object.
Character Types
Participants are also taught about the basic types of characters
and their associated characteristics. One example is the 'cute'
character. Cute characters always have large eyes in contrast to
their small feet, legs, arms, hands, and nose/mouth. They tend to
have round, chubby, bodies to offset the small appendages. All of
these characteristics combined result in the 'cute' look.
Participants discuss and identify the character types of familiar
characters, such as Bugs Bunny, Garfield, Spiderman, and the like.
By learning the characteristics associated with the different
character types they are better prepared to design characters that
will convey the image that they intend.
Perspective
Participants are introduced to the concept of perspective to help
them construct environments for their characters. They learn about
vanishing points, horizon lines, and how to draw objects in
perspective, from a rectangular room, to everyday objects, such as a
tire. They come to understand how perspective can add depth and a
sense of realism to their cartoons.
Lighting
Lastly the participants are introduced to the concepts of
lighting and shading. By adding these elements to their cartoons
they can add interest and help to convey information, such as time
of day, or enhance perspectives. They learn how to use the concept
of light sources to ensure that they maintain consistency among
their use of highlights and shadows. They are also introduced to the
various elements of lighting, such as highlight, shadow, cast
shadow, and reflected light.